Scott Foust


Vacaville, CA 95688

Home: (707) 469-8864

Cell: (707) 718-8031


Email: [email protected]

Web: www.sfoust.net


Position Desired:

Tech art position, Tools development, or Game play engineer.

(I'm also very interested in edutainment and simulations.)


Qualifications:

Extensive experience (eleven years) in developing games for Consoles and PC as a software engineer, technical artist, and animator. Experienced tools developer. Due to such a diverse background and skill set, I communicate well with engineers and art staff.


Professional -

  • C# Tools development

  • Maya plug-in development

  • Experienced scripted tool developer

  • Experienced character animator

Academia -

  • A.I. (evolutionary, state, fuzzy logic)

  • Script engine function development

  • Ray-tracing

  • Shaders (Renderman)

  • Project lead & scheduling (student game)


Software


Experience:


SEGA Studios (Secret Level) San Francisco, CA 2007– 2010


Iron Man 2 X-Box 360, PS3 2010

Golden Axe X-Box 360, PS3 2008

Iron Man X-Box 360, PS3 2008


Perpetual Entertainment San Francisco, CA 2006 – 2007


Gods and Heroes (MMO) PC (Canceled)



Stormfront Studios San Rafael, CA 1995 – 2003


Lord of the Rings PS2 EA 2002

(Responsible for UrukHai Melee, Orc Archer, and Elvin Warrior)


Blood Wake X-Box Microsoft 2001


Hot Wheels Turbo Racing PSX, N64 EA 1999

(track placement , collision volumes and tools for PS1 conversion)


NASCAR PSX, N64, PC EA Sports 1998


Tony La Russa Baseball 4 PC Stormfront/Maxis 1997

Star Trek: Deep Space 9 PC, Mac Viacom New Media 1996




Education:


The Art Institute of California – San Francisco, CA (2003 - 2006)

Bachelor of Science, Visual and Game Programming

College of Marin – San Rafael, CA

Acting courses

American Film Institute Professional Classes – Los Angeles, CA

Lighting, camera and FX seminars