and Programmer
with over 11 published titles
Experience:
This project was an experiment in generating procedurally generated terrain using noise and a 3D tile set.
These two prototypes were example attempts at creating interactive game elements designed to modify player behaviour in the real world. These particular examples has not been used in any studies as of yet.
This project was created as an example of how games could be used to focus on a particular aspect of classroom engagement for pre-service teachers. This prototype is an attempt to simulate the stress of a student teacher conference. The player must speak with each student and accurately address their questions while maintaining control of the classroom.
This project was done to experiment with the Unity 3D rag doll system and to test browser communication with the engine.
This is an evolutionary system that generates walk cycles. A population of 10 bots with random movements "learn" to walk after many generations of preserving beneficial mutations.
(High Dynamic Range)